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Hatred Review: Not Very Controversial, Very Boring

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Hatred is a game that people loved to…well…hate. People seem to be under this impression that Hatred was pioneering this ridiculous marketing scheme of “ultra-violent super controversial rollercoaster of badassery”.

Actually, Hatred got all of the infamy from its release from getting removed off Steam Greenlight for its “content”. It was then put back onto Steam personally by our lord and savior Gaben. People became increasingly annoyed by the marketing strategy of Hatred. Personally, I didn’t really care – as long as the game was good, it didn’t matter if the marketing was a bit over the top. Hatred did nothing new. Grand Theft Auto used the same marketing method of focusing on the hyper-violence on the game. As did Carmageddon and even Mortal Kombat, the three Godfathers of the ESRB. So I find it interesting that so many people were already against Hatred for how it was being portrayed in its marketing strategy, when plenty of classic games got their start using the same methods.

Hatred is very okay. This game did nothing to impress me. Gameplay wise, it took a very safe route. It plays like your standard twin stick shooter. The goal is to massacre everyone in sight. Some people shoot at you, most don’t. As the game progresses, the presence of police and SWAT teams are higher, but you really want to kill the people that cannot defend themselves. You can hold two weapons and ammo is pretty easy to find. You can pick up different weapons enemies drop or find in random places.

There is a mechanic that I like in this game, and it’s something I’ve only seen in one other game. And that is the lack of health packs and health regeneration. To regain health, you must execute people, which I think adds a level of difficulty and strategy to a game. It was great in Warhammer 40k: Space Marine. It works in Hatred, but that alone isn’t enough.

hatred screen 1This is strictly an action game, so there’s no real progression to make the main character stronger. You can’t upgrade guns, and at times, I feel like there should be some kind of system like that. The gameplay is just mindlessly shooting people. There doesn’t seem anything to work forward to. There isn’t a story besides a very grumpy guy is wanting to do very mean things. Sure – he’s a villain, but I don’t really care because his end goal is undefined misguided anarchy.

Animations are a bit rough, and there’s a small handful of visual glitches that make things looks a bit goofy. Couple that with dull unoriginal gameplay and a game rendered in grayscale, you get a videogame that is just rather boring. It isn’t bad because of the obvious marketing plan. It is bad because it isn’t fun to play. For a game that seemed to take so many chances with a display of hyper-violence, it sure did play it safe when it came to gameplay.

I wanted to give Hatred an honest shot, unlike Kotaku who went into the game already hating it and giving an incredibly biased and unfunny “Five Minutes” video. To be honest, their video shows all of the gameplay available, but the way they presented it had Hatred giving off the wrong impressions.

I don’t recommend Hatred. Save your money, the game is too average to buy.

About Zach Martinez

Freelancer here at Armed Gamer, North American Video Game Correspondent for Following the Nerd, and a regular on Examiner.com, Zach has made somewhat of a name for himself at the age of 23. He has been writing professionally for just over 5 years now. He doesn't care about resolution or frames per second, he cares about what matters most, the games. You can reach reach him directly at zach.martinez09395@yahoo.com.

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